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Using ATI RM Shaders in vb.net

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A 15 minute tutorial walking you through the creation of a Greyscale shader in ati render monkey and exporting it as a directx *.fx file, and using that fx file in a simple vb.net app.

Channel: Howto & Style
Uploaded: November 30, 1999 at 12:00 am
Author: createdbyx

Length: 14:45
Rating: 4.82
Views: 6106

Tags: ATI  basic  code  direct3d  directx  graphics  Monkey  programming  Render  RenderMonkey  shader  shaders  vb  visual  vsualbasic  

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Video Comments

createdbyx (November 30, 1999 at 12:00 am)
Jeeze youtube video is crap. Can't even read the text in the video. :(
magichatdetective (November 30, 1999 at 12:00 am)
I realise this video is like 2 years old, but there's actually a more correct way of calculating greyscale images, as defined by the NTSC standard. Instead of averaging the values you can do the following Gray = 0.33 * Red + 0.5 * Green + 0.17 * Blue
KnightChatX (November 30, 1999 at 12:00 am)
Even though you could just as easily use your own code to develop your own custom shader language to adjust material properties with a custom developed realtime visual editor, the GLSL, HLSL, and RM concepts are pretty interesting. More interaction between the shader editor's, the output data file, and input when the data's read back and processed by the graphics engine.
darkdragon7099 (November 30, 1999 at 12:00 am)
what about turning up the volume of your speakers? I can hear him perfectly :P
UndeadMarine (November 30, 1999 at 12:00 am)
i dont mean to be an ass or anything but could you please speak up, i can bearly hear you
createdbyx (November 30, 1999 at 12:00 am)
I'm glad you found it usefull.
riruilo (November 30, 1999 at 12:00 am)
Very useful, thanks a lot!
createdbyx (November 30, 1999 at 12:00 am)
I am glad you found it helpfull. :)
JunkerJames (November 30, 1999 at 12:00 am)
Thanks for this! Very helpful for a first timer like me :)

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